Motivations for Play in Online Games
نویسنده
چکیده
An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into three overarching components (achievement, social, and immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.
منابع مشابه
Motivations of Play in Online Games
An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents ...
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ورودعنوان ژورنال:
- Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
دوره 9 6 شماره
صفحات -
تاریخ انتشار 2006